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The fog is not plain ground fog but planar media contained in a box of
approx. the same size as the terrain. With fog I can't get any visible
turbulence effect too. If somebody is interested I can upload the source
code.
The dragon is not mine, it is the Wyvern model for Poser from DAZ that I
converted to mesh2{} with Pose-Ray. I allways use the Poser/Pose-Ray combo
for humans and creatures so I forget to mention sometimes.
Best regards,
Christoph
"s.day" <s.d### [at] uelacuk> wrote:
> Good to see one of your images here, this is a very well composed scene. I
> think the ground fog looks pretty good, I never seem to be able to get the
> turbulent effect with ground fog that you always manage to achieve. Is
> there some setting I have not found yet because turbulence just doesn't
> seem to make much difference with fog when I use it..
>
> Great picture.
>
> Sean
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